
Basic Moves in Warframe

Movement in Warframe is a huge part of the gameplay. Moving well allows you to go faster, avoid damage, position yourself better and make your gameplay much smoother. It's often what distinguishes a beginner player from an experienced player, even with the same build.
Bullet Jump Slide on the ground (Ctrl) then press Space for the jump (one key after the other, not at the same time). Your Warframe propels itself in the direction of your camera. It's your main movement tool to cross a room, gain height or dodge. It also deals 100 Blast damage to nearby enemies upon activation.

Aim GlideAfter a jump, hold Right-Click. Your fall slows down while maintaining your momentum. Perfect for aiming in the air, enemies have a much harder time hitting you in this position.


Wall LatchApproach a wall in the air and hold Right-Click. You can cast abilities from this position, which many players ignore.
Wall DashRun towards a wall and press Space upon contact. Allows you to run along surfaces vertically or laterally without losing speed.

RollPress Shift while moving. Reduces incoming damage by 75% during the animation. An absolute must-have reflex against AoE attacks.

SlideHold Ctrl during a sprint. Maintains your momentum and is also the trigger for the Bullet Jump. The slide + Bullet Jump combination is the one you will use constantly.

Double JumpPress Space a second time in the air. Useful for correcting a trajectory or reaching a higher platform.

The chainingThe basic combination: slide, Bullet Jump, double jump, Aim Glide. Over time these combinations become instinctive. Every player ends up developing their own style.

Mastering movement in Warframe is not just about learning to go fast. It's about learning to survive better, position yourself better and make your gameplay much cleaner. Over time these combinations become instinctive and you can't live without them.
There are others that I haven't all presented here, but they are easily discovered by playing. At first you will be surprised by these discoveries then you will integrate them into your gameplay or not depending on your comfort, like aiming combined with a forward or backward roll. Personally I don't necessarily integrate all of them.
I also didn't cover ledge grabbing animation because it's a movement that comes naturally, just like grabbing onto the ziplines present in certain missions. Note that Ivara is a special case on this point.
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